Okay, fine, I post the Tidal sorcerer, WotC comes back with the Sea sorcerer. Other than the holy avenger, though, we still haven't seen many magic items designed to fit closely with the major character themes that show up in one or more classes. In this post, I'm offering four new magic items to support stories around sorcery and sorcerers, particularly the sorcerous origins I've created in this blog.
Wednesday, February 8, 2017
Tuesday, January 31, 2017
|Who am I? / I am the girl who loves my island / I'm the girl who loves the sea / It calls me|
Since I anticipate a new UA article with sorcerous origins as soon as next Monday, now might be a great time for one that I've been pondering. Like a whole lot of people in America and abroad, I recently watched Moana, and I loved it. When it became clear that Maui was a 20th-level Circle of the Moon druid, I started thinking about how I might stat Moana, and along came the idea of the Tidal sorcerer, thanks to the surges of ocean water that frequently help her. (It's not my first sorcerous archetype based on a Disney Princess. Don't you dare judge me.)
Monday, January 23, 2017
For the most part, my series on personality features for each race has stuck to official D&D races, with the exception of homunculi. Today, though, I'm tackling one of the races of my own creation: the veytikka. I've talked about them a good bit in the past, and I'll repost their stats below, but the short version is that they are a race of carrion-eaters - similar to ghouls, but not undead or evil. They have a keen sense of smell, claws, the ability to run faster on all fours, and so on.
Tuesday, January 10, 2017
The new Unearthed Arcana article yesterday offered a 20-level artificer class, and I wrote a detailed breakdown over in Tribality. (If you're not also reading my Tribality material, I've taken to doing all of my Unearthed Arcana commentary over there.) I mentioned my dissatisfaction with the absence of any active experimentation rules, so I wrote some of my own.
Saturday, December 31, 2016
D&D's Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they've done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, because Exhaustion 5 sets your Speed to 0 - you can't really push on and work yourself to death. I want to explore alternate condition tracks that represent other looming and worsening threats. These are not intended to be appropriate for all campaigns. Rather, like most alternate rules, they are a tool in the DM's toolbox for specific situations.
Monday, December 19, 2016
The recent Unearthed Arcana article of new monastic traditions, which I examined in detail over in Tribality, was the kick in the pants I needed to work on developing another of my own. The monk's meditative nature makes it a good fit for a subclass about dreams and astral travel, much as the 2e psionicist does - it's not for nothing that the 4e monk is psionic, after all. Which brings me to this, the Way of the Silver Chain - monks, but also knights-errant in dreams and in the Astral Plane.
Wednesday, December 7, 2016
New kinds of undead never go out of style, right? I hope not, anyway, because this post presents a new kind of undead, with four variants. The PCs in my campaign were wandering through the sewers under the city they live in when they ran into some undead, including a giant animated head that blocked almost the whole passage, cooked up more or less on the fly. I thought about that idea for awhile longer, and it became this. (Ultimately, the idea was born out of a giant foam skull I saw at a Target around four years ago. I thought it would make a cool prop, and years later in the Dust to Dust closer, I was right.)