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Follow-up to the Rout idea

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So Samhaine and I got to talking in the comment thread of the previous post, leading to an IM conversation. The idea we came up with was Dungeon Inertia, allowing players to weaken superior numbers of enemies in a dungeon by demoralizing them, and allowing players to worry a little less about killing any that flee. We also discussed applications of this basic concept in MMOs, and it's something I'd like to include in the project I'm working on, if that job picks up again. (Which brings me back to the concept of morale failure!)

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