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4e Bar Brawling, Part 4: Dendric

Many of Dendric's powers didn't work as well as intended or weren't as appealing as intended due to the DM being sort of a moron. Allies in the Crowd didn't work because I forgot that I needed to place all of the uninvolved NPCs. Silvershield Soldier shouldn't have been Wisdom-based - I should have gone with Charisma or (once Dendric was rebuilt to use the PH2 bard rather than the preview) Constitution. Oh well, live and learn.

You'd think that bards would be some of the best in the game at bar fights, what with spending most of their careers in taverns. I just had some shortcomings of imagination in writing these powers, as well as trying to theming the powers around a Cunning rather than Valorous bard (i.e., misremembering Dendric's actual character). I think Dendric's bar brawl powers would have been an ideal chance to push him temporarily into a different combat role; a fight banter mechanic that turned him into a marking defender would have been a good time. The other part of my problem at the time was that Dendric joined the campaign in the fifth session, and the bar brawl was in the eighth session; we hadn't yet gotten as much characterization with that character as with others.


Allies in the Crowd Bard Attack 1
A talented bard can get a crowd on his side with a word and a glance.
Standard               Special
Target: One creature adjacent to an uninvolved creature
Attack: Cha +2 vs. AC
Hit: 1d4 + Int + Cha damage.

Vicious Mockery  Bard Attack 1
You unleash a string of insults at your foe, weaving them with bardic magic to send the creature into a blind rage.
At-Will – Arcane, Charm, Implement, Psychic
Standard Action               Ranged 10
Target: One creature
Attack: Cha vs. Will
Hit: 1d6 + Cha psychic damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.


Blunder  Bard Attack 1
You fog your foe’s mind, causing it to stumble past your allies.
Encounter – Arcane, Charm, Implement
Standard Action               Ranged 5
Target: One creature
Attack: +8 vs. Will
Hit: 1d6 + 6 damage, and you slide the target 2 squares. During the slide, you or one of your allies can make a melee basic attack against the target as a free action, with a +4 power bonus to the attack roll.

Deceptive Move Bard Attack 1
When attacked by two at once, you meet superior strength with superior wit.
Immediate Interrupt                            Personal
Trigger: An enemy makes a melee attack against you while contributing to flanking you.
Effect: The target of the attack is changed from you to the attacker’s flanking partner, even if reach would not normally permit this attack. Resolve the attack normally.


Silvershield Soldier Bard Attack 1
You conjure a ghostly guardian, indistinct except for a glowing shield. A burst of radiance erupts from it to sear foes that move next to it.
Daily ✦ Conjuration
Standard Action Ranged 5
Effect: You conjure a spirit of vengeance that occupies 1 square within range. Every round, you can move the guardian 3 squares as a move action. The guardian lasts until the end of the encounter. Any Magmarn that ends its turn next to the conjured guardian is subject to a Wisdom vs. Fortitude attack. On a hit, the attack deals 1d8 + Cha modifier psychic damage.


Invoke Pride Bard Utility 2
A man will do for pride what he would not do for love or money.
Minor Action                    Close burst 5
Target: One bloodied ally in burst
Effect: The target regains use of second wind and gains a power bonus to his or her next attack roll equal to your Charisma modifier.

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