Actually, let me back up. "Normal" in this campaign is unlike any other tabletop campaign I've run before, and I'm not sure I've explained it in detail. The campaign has nine active players and three emeritus players, and we may be adding two more active players at some point. D&D Next runs quickly and all, but nine players is still more than I generally want to have at the table at once - my ideal party size is still three to six, and that's how many players join in any given session. Since the whole group works for the same mercenary company, though, there's no problem with the party makeup changing - it feels more like "who showed up today?" and less like "okay, every session is the party's first session." D&D Next does a pretty solid job (so far) of supporting party compositions that other editions would generally discourage, which works great for us. This approach to the roster means that we very rarely miss sessions due to player absence.
I've also implemented Upkeep rules. For each week of in-game time that passes, the PCs pay an amount of silver based on the standard of living they prefer to maintain, according to the chart below. As you see, it's heavily reliant on the Hit Dice mechanics we've seen in D&D Next to date.
|0 sp||-2 hit dice per day of healing available|
|10 sp||-1 hit dice per day of healing available|
|50 sp||No modifier|
|100 sp||Minimum roll on all hit dice for healing is set to 2|
|250 sp||+1 hit die per day of healing available|
|500 sp||Minimum roll on all hit dice for healing is set to 3|
|1000 sp||+2 hit dice per day of healing available|
|5000 sp||Gain the skill High Society at +1d6, or increase existing bonus by two die sizes|
|10000 sp||Gain advantage on all saving throws against disease effects|
|50000 sp||Gain the Backgrounds Noble or Knight if you maintain this status for six months|
The majority of the time, the PCs pay 100 sp in weekly upkeep, though we've also see some 50 sp and 250 sp weeks. In the future, I might tweak the numbers and effects on this chart, just to see if it inspires more variation and interest. Of course, the PCs are still not all that flush with cash - I think the richest PC has somewhere around 2500 silver, late in 2nd level or early in 3rd. Thus far they have had exactly one opportunity to buy magic items, taken from a very short list, so I hope they're not all saving their money to buy magic items. (I'm pretty sure they're not.) I realize that this approach to upkeep is not, in itself, the most revolutionary of thoughts, but I feel pretty good about the tenor (if not the precise balance) of the benefits derived from paying the steeper prices.