As with the revised warlock that I posted some months ago (and need to revise again, to bring it in line with the style of the current packet), this sorcerer is designed according to the style of other classes in the packet. It is a pretty weird class, though, with a little more attribute-management than current classes. (The Aurikesh players who have been interested in this class have been the kind of people who are comfortable with complexity, and I designed it with my guess as to their tastes in mind.)
The SorcererCreating a Sorcerer: When you create a character whose first class is sorcerer, you gain these benefits.
- Ability Adjustment: +1 to your Constitution or Charisma score.
- Starting Hit Points: 8 + Constitution modifier.
- Armor and Shield Proficiencies: Light armor (but see below; many types of sorcerers gain additional armor training)
- Weapon Proficiencies: Simple weapons (but see below; many types of sorcerers gain additional weapon training)
|Level||Attack Bonus||Spellcasting Bonus||Power||Spells Known||Maximum Spell Level||Class Features|
|1||+1||+1||2||2||1||Cantrips, Sorcery, Sorcerous Blood, First Transformation Power|
|4||+1||+2||7||5||2||Second Transformation Power|
|5||+2||+2||12||6||3||Deadly Strike (roll twice)|
|8||+2||+3||35||9||4||Third Transformation Power|
You can make a sorcerer quickly by following these suggestions.
Specialty: Reaper (draconic sorcery) or Defender (royal sorcery)
Equipment (draconic sorcery): Chain mail, greatsword, dagger, adventurer's kit, healer's kit, and 4d6 gp
Equipment (royal sorcery): Studded leather, morningstar, dagger, adventurer's kit, light crossbow, 10 bolts, healer's kit, and 2d6 gp