For those who have read the packet in depth, it will be immediately obvious that I have chosen a reskin of the Bard as the core of this design. I did this primarily because I felt that the once-per-encounter Performance mechanic fit reasonably well with what I wanted from warlock pact favors, and their partial-casting mechanic made for an interesting "magical dabbler" that let me add some Vancian magic to the warlock without a full nine-level progression of spells. As it is, their spell list is cribbed from mages, with each pact granting additional spell options.
I have vague thoughts for at least three more pact options, but I haven't written them yet. Most of the class is only written up to 10th level, but I went ahead and stretched the spell list up to 5th-level spells (that is, character level 17).
WarlockWarlocks enter into compacts with Greater Powers that are, nevertheless, not deities. This pact grants them both pact boons and a limited mastery of spellcasting, though as they often lack the formalized training of clergy or true wizards, the spells at their command can be quite unusual. In the past, warlocks have entered into pacts with the High Lords of the Fey, the Powers of Hell, the Abominations (archmages driven mad and warped to horror by traveling to the five planets), and the dead powers of the Ghostlands.
Creating a Warlock
Equipment: Leather armor, light crossbow, dagger, rod, adventurer's kit, and 90 gp
|Level||Proficiency Bonus||Spells Known||Features|
|1||+1||--||Forbidden Knowledge, Pact, Eldritch Force|
|3||+2||3||Pact Boon, Pact Spell|
|4||+2||3||Ability Score Improvement|
|8||+3||5||Improved Eldritch Force|
|10||+3||6||Ability Score Improvement|