The list of formulas below is nothing more than a representative sample - it does not offer formulas to every tradition, or any formulas at all above the third rank (Electrum). If I should be so fortunate as to encounter interest from my players or my readers (who are altogether charming, witty, and remarkably attractive people, as a rule), I would put more time into fleshing out this list to cover nine levels and all of the traditions.
Copper
Alchemist's Fire
Thrown Flask
Quintessence 0
Stable Formula: 50 gp, Intensity 2
As found in the Equipment chapter, but 1d6 rather than 1d4; the saving throw DC is based on the alchemist's casting DC.
Arvelio's Aetheric Turbulence
Thrown Flask
Quintessence 1
Stable Formula: 50 gp, Intensity 3
A flask of Arvelio's Aetheric Turbulence, when shattered, fills a five-foot radius with electrified air. All creatures in the area take 2d6 lightning damage; on a successful Dexterity saving throw, this damage is halved. After the initial damage, a zone persists for one minute. The zone does not, in itself cause damage.
- Copper Stone: Once during the zone's duration, the alchemist can cause an arc of lightning that strikes two targets, one of which must be inside the zone; the alchemist and the second target must each be within 30 feet of the target in the zone. Both targets roll Dexterity saving throws; on a success they suffer 1d8 damage, while on a failure they suffer 2d8 damage and may take no reactions until the beginning of their following turns.
- Electrum Stone: As above for the Copper Stone, but the alchemist may do so twice during the zone's duration.
Blighter's Ponderous Tar
Thrown Flask
Quintessence 1
Stable Formula: 25 gp, Intensity 2
A flask of Blighter's Ponderous Tar, when shattered, fills a five-foot radius with clinging tar. All creatures in the area take 1d8 acid damage; on a successful Strength saving throw, this damage is halved. After the initial damage, a zone persists for one minute. The zone does not, in itself, cause damage. Creatures who enter the area have their Speed reduced to 0 until they succeed a Strength saving throw (a free action they may attempt once per turn).
- Silver Stone: The alchemist may exclude one target in the area of the effect from the damage and the Speed penalty.
- Mithral Stone: The alchemist may exclude any number of targets in the area of the effect from the damage and the Speed penalty.
Esrigal's Junior Servitor
Thrown Flask - Clay
Quintessence 1
Stable Formula: 100 gp, Intensity 4
When this flask breaks within 30 feet of the last alchemist with at least 1 Quintessence to touch it, it creates a Small clay servitor. It follows a strict plan of attack, unless the alchemist spends an action issuing new commands. If at any time one alchemist controls more than one clay servitor, they ignore all other commands and routines to attack one another, until only one remains.
Small Clay Servitor
Armor Class 13
Hit Points 8 (1d8)
Speed 25 feet
Ability Scores: Str 11, Dex 10, Con 11, Int 6, Wis 6, Cha 6
- Summoning Round: The clay servitor moves and attacks the nearest creature (slam, +4 attack, 1d6+2 damage). If two or more creatures are equidistant, the clay servitor attacks one that the alchemist identifies as an enemy. It never attacks the alchemist.
- Second Round: The clay servitor continues to attack, or moves to attack the nearest creature as above. This round, the attack is a slam that forces the target to make a Strength saving throw (using the alchemist's casting DC) or be knocked down.
- Third Round: The clay servitor gathers power this round, healing up to its full hit points and gaining a +5 bonus to AC until the beginning of its next turn.
- Fourth Round: The clay servitor continues to attack, or moves to attack the nearest creature as above (slam, +3 attack, 1d6 damage).
- Fifth Round: The clay servitor disperses.
- By spending an action to issue a command, the alchemist can set the clay servitor to any of the listed rounds. In this way a single clay servitor could be sustained for an extended period of time.
Remburzi's Loathsome Maw
Morphic
Quintessence 1
Stable Formula: 40 gp, Intensity 3
When poured over a Stone of Refinement as a swift action, Remburzi's Loathsome Gift works sympathetically upon those bearing talismans that the alchemist has harmonized with that Stone, affecting one target. The target may make a bite attack, as an action, for one minute. The bite attack uses the target's Strength or Dexterity and proficiency bonus, with an additional +1d4 bonus to hit. On a hit, the bite attack deals 2d6 damage + the target's Str or Dex bonus.
Rosewood's Healing Draught
Healing
Quintessence 1
Stable Formula: 50 gp, Intensity 4
Rosewood's Healing Draught, when poured over a Stone of Refinement as a swift action, can work sympathetically upon those bearing talismans that the alchemist has harmonized with that Stone, affecting one target. The target to be healed must be within 50 feet, and heals 1d8+2 hit points. Rosewood's Healing Draught can also be used at touch range, even on targets without harmonized talismans.
The formula contains instructions for more powerful healing draughts. For each additional 1d8 of healing, the Quintessence increases by 1, the cost increases by 100 gp, the Intensity increases by 1, and the slot required to prepare it as an unstable formulation increases by one level.
Tigale's Salve of Mending
Healing
Quintessence 1
Stable Formula: 50 gp, Intensity 4
Tigale's Salve of Mending can only be applied at touch range, and restores 2d8+2 hit points to one target.
The formula contains instructions for more powerful healing draughts. For each additional 1d8 of healing, the Quintessence increases by 1, the cost increases by 100 gp, the Intensity increases by 1, and the slot required to prepare it as an unstable formulation increases by one level.
Silver
Blighter's Caustic Sludge
Thrown Flask
Quintessence 2
Stable Formula: 75 gp, Intensity 4
A flask of Blighter's Caustic Sludge, when shattered, fills a five-foot radius with caustic sludge. All creatures in the area take 2d8 acid damage; on a successful Dexterity saving throw, this damage is halved. After the initial damage, a zone persists for one minute. Creatures who begin their turns in the zone suffer 1d8 acid damage and suffer a -10 penalty to Speed until the beginning of their next turns.
- Silver Stone: The alchemist may exclude one target in the area of the effect from the damage and the Speed penalty.
- Mithral Stone: The alchemist may exclude any number of targets in the area of the effect from the damage and the Speed penalty.
Cimber's Plague Curative
Purgative
Quintessence 2
Stable Formula: 100 gp, Intensity 4
When poured over a Stone of Refinement as a swift action, Remburzi's Loathsome Gift works sympathetically upon those bearing talismans that the alchemist has harmonized with that Stone, affecting one target. The target receives a new saving throw against each disease currently affecting it, with an additional +5 bonus.
When used as an unstable formula, Cimber's Plague Curative has an additional effect. For every disease that the formulation removes from its target, the alchemist regains one unstable formulation of Copper (level 1), possibly allowing him to exceed his normal daily limits.
Esrigal's Hideous Mole
Thrown Flask - Clay
Quintessence 2
Stable Formula: 200 gp, Intensity 5
When this flask breaks within 30 feet of the last alchemist with at least 2 Quintessence to touch it, it creates a Small clay servitor. It follows a strict plan of attack, unless the alchemist spends an action issuing new commands. If at any time one alchemist controls more than one clay servitor, they ignore all other commands and routines to attack one another, until only one remains.
Burrowing Clay Servitor
Armor Class 13
Hit Points 12 (2d8)
Speed 25 feet, burrow 25 feet
Ability Scores: Str 11, Dex 10, Con 11, Int 6, Wis 6, Cha 6
- Summoning Round: The clay servitor moves and attacks the nearest creature (bite, +4 attack, 1d8+2 damage). If two or more creatures are equidistant, the clay servitor attacks one that the alchemist identifies as an enemy. It never attacks the alchemist.
- Second Round: The clay servitor continues to attack, or moves to attack the nearest creature as above. This round, the creature burrows into the earth and bites from below, forcng the target to make a Strength saving throw (using the alchemist's casting DC) or be restrained until the beginning of the servitor's next turn and suffer 1d8 damage.
- Third Round: The clay servitor gathers power this round, healing up to its full hit points and gaining a +5 bonus to AC until the beginning of its next turn.
- Fourth Round: The clay servitor continues to attack, or moves to attack the nearest creature as above (bite, +3 attack, 1d8 damage).
- Fifth Round: The clay servitor disperses.
- By spending an action to issue a command, the alchemist can set the clay servitor to any of the listed rounds. In this way a single clay servitor could be sustained for an extended period of time.
Remburzi's Consumptive Draught
Enhancement
Quintessence 2
Stable Formula: 120 gp, Intensity 4
When poured over a Stone of Refinement as a swift action, Remburzi's Loathsome Gift works sympathetically upon those bearing talismans that the alchemist has harmonized with that Stone, affecting one target. During the formulation's one-minute duration, the target heals 1d6 hit points whenever she makes a melee attack that reduces another creature below 1 hit point. She also heals 2d8 damage whenever she scores a critical hit with a melee weapon.
Rosewood's Silver Benefaction
Thrown Flask
Quintessence 2
Stable Formula: 150 gp, Intensity 5
A flask of Rosewood's Silver Benefaction, when shattered, fills a 10-foot radius with bitter cold. All creatures in the area suffer 3d6 damage on a failed save, and half as much on a success. After the initial damage, a zone persists for one minute. The zone, in itself, does no damage.
- Silver Stone: As a swift action, the alchemist can grant up to two creatures in the zone resistance to fire, which lasts until the beginning of the alchemist's next turn. The alchemist must be within 30 feet of the zone to use this action.
- Gold Stone: If the alchemist is within the zone, her Acid Splash and Fulminating Retribution deal cold damage instead. Once during the zone's duration, she can use the chilling property of the zone to allow one target to spend a Hit Die for healing, and restore an additional 2d8 hit points.
Electrum
Euryale's Ill-Mannered Retort
Thrown Flask
Quintessence 3
Stable Formula: 250 gp, Intensity 6
A flask of Euryale's Ill-Mannered Retort, when shattered, fills a 10-foot radius with poisonous gases. The cloud of gases lightly obscure the area, and remain for up to 1 minute. Each creature that starts its turn in the area must make a Constitution saving throw; on a success they suffer no effect that round. On a failure, they may either take 2d8 poison damage, or spend their action vomiting and retching. Undead, elementals, and constructs are immune to this effect. The cloud is dispersed in one round by a strong wind.
- Electrum: As a swift action, the alchemist can grant up to two creatures in the cloud advantage on their Constitution saving throws.
- Gold: As an action, the alchemist may ignite the cloud of gases, burning them off immediately. Each creature in the area must make a Dexterity saving throw; on a failure they suffer 3d8 damage + 3 per round remaining in the cloud's duration. On a success, they suffer half damage.
Mehi's Bane for the Diseased
Thrown Flask
Quintessence 3
Stable Formula: 250 gp, Intensity 6
A flask of Mehi's Bane for the Diseased, when shattered, fills a 10-foot radius with radiant energy. All creatures in the area suffer 3d6 radiant damage on a failed Dexterity saving throw, and half as much on a success. Undead, lycanthropes, and those who are otherwise vulnerable to silver suffer 6d6 radiant damage (half on a successful save). Creatures that possess a disease-causing attack (not including spellcasting or alchemy) also suffer 6d6 radiant damage (half on a successful save), and make their saving throw with disadvantage.
- Electrum: As a swift action prior to throwing the flask, the alchemist can grant one creature within 30 feet resistance to the flask's damage.
- Platinum: Damage to undead, lycanthropes, and disease-causing creatures increases by 1d6, and damage to other creatures decreases by 1d6.