So I have this ongoing difference of opinion with Kainenchen over the ranger class, as a shorthand for the whole system of having more than four classes. Does D&D need more classes than cleric, fighter, rogue, and wizard? Can all other important class concepts be represented by some multi-class combination of the Big - nay, even Fantastic, this is fantasy after all - Four? (Also it does not take a physicker of fire-works to get that Mr. Fantastic is a wizard, the Human Torch is a rogue, the Invisible Woman is the cleric - well, a City of Heroes bubble-defender anyway - and the ever-lovin' blue-eyed Thing is a fighter. But I digress, and note that there's a lot of room for amusing debate over those class assignments.) Why do rangers get druid spells? To tackle the troubling topic of the tree-hugging trooper, I have written you this lovely blog post.
Monday, September 29, 2014
Sunday, September 14, 2014
I'm working on a new subclass for rangers, focused on snares and cunning use of terrain. Working toward that end, I've created five new spells for rangers, and as the druid spell list is largely (though not strictly) a superset of the ranger spell list, I think these spells are appropriate to druids as well. I have a longer post percolating on the basic problems of ranger design, inspired by many conversations with Kainenchen as well as Rob Donoghue's recent review of the class.
Thursday, September 11, 2014
In my (now long-running) D&D Next/5e game, the players explored a dungeon called the Monastery of the Blessed Scroll (layout based on Fountains Abbey in Yorkshire). I run very few dungeons that take much more than 2-3 sessions at most to explore, so this post documents what I did, and what parts of that worked or did not work. Players who were involved in some of those eleven sessions should feel free to chime in with comments. A lot of this post concerns the unusual-to-me format of this campaign, so I'll start there.
Tuesday, September 2, 2014
During the public playtest of D&D Next, I did some fiddling around with the sorcerer class to keep it current-ish with later packets, because several of my players were so intrigued by the original class concept. My efforts weren't great, in part because they highlighted what was wrong in the long-term with WotC's original model for the sorcerer - the pool of sorcery points ballooned into something that felt unmanageable. The good thing that came out of this was that I developed a new bloodline concept for the sorcerer, and now that 5e is actually out and doing its thing, I still think that concept is pretty cool.