For my Aurikesh campaign setting, I scrapped the core 5e races and wrote new racial abilities. I am pretty much fine with 5e's rules for elves, dwarves, halflings, and the less common races, but they weren't what I wanted for Aurikesh. As I've mentioned before, I really don't like the rules for humans, because "the most generic ones" is an approach that gaming can't seem to escape. The other point of this is to experiment with unusual racial abilities and re-level the playing field as to how many distinct abilities each race gets.
Monday, October 27, 2014
Saturday, October 25, 2014
In the first two posts of this series, I've discussed the history of the ranger class from OD&D to 2e, along with the peripheral additions that splatbooks added to it. Now that I have a little writing time again, I'm going to see if I can wrap up 3.x through 5e in this post - rather a lot of terrain, but anyone who's read this blog before knows I am not afraid of bulky wordcounts, amirite?
Thursday, October 9, 2014
In my last post, I looked back to the ranger class of OD&D, 1e, and 2e. When I started that post, I had the now-comical notion that I might discuss all six editions at once. The tale, as the Professor and GRRM have been known to say, grew in the telling, and so it is doing now. Before I move on to 3.0, I want to look at development within editions: 1e's Unearthed Arcana and 2e's Complete Ranger's Handbook and Skills and Powers, which I mentioned in passing before. Ironically, on the same day that I hit Publish on my first post about rangers, WotC released their own retrospective of the Big Four and the Ranger. The bit of history on how rangers came to use two-weapon fighting surprised me.