Let me start by freely acknowledging that the Cleric class is better-supplied with subclass options than any other class but Wizards. I expect that for a lot of people, adding an Exorcism domain is painfully extraneous. On the other hand, in my homebrewed D&D setting, I specifically need characters specialized in exorcism, and I want to go a step beyond the fact that every cleric gets the requisite spells to be a passable exorcist. Also, I've never seen The Exorcist, so as much as it pains me, this article won't be a constant stream of paraphrased quotes and ridiculous puns. God, what have I become, if I'm going punless in public?
Wednesday, February 25, 2015
Friday, February 20, 2015
There are two little paragraphs in the 5e Dungeon Master's Guide, plus three bullet points, that offer a wonderful amount of room for expansion: Training, p. 231. In the 4th edition Dungeon Master's Guide II, there are a few pages on Alternative Rewards, and the group I played 4e with thought this was just about the best thing in the world - thus giving me incentive to explore training as treasure in 5e.
Thursday, February 12, 2015
This post is about one item on the short list of problems I have with 5th edition D&D. On the whole I think the new edition is brilliant, and if there's a list of problems... well, they are fewer in number and less egregious than any edition prior. Specifically, I think that the game would benefit from giving weapon users a second at-will attack option that doesn't involve changing weapons, preferably divorced from class. To my mind, a fighter with a rapier and a rogue with a rapier have enough distinction from class already.