Friday, March 27, 2015

D&D 5e: Problems in the Warlock Design

In case you aren't already reading it, I'm still writing a weekly column on exploring the history of D&D's classes. Once I got to the end of the Druid, I took a vote on what I'd write next. It looked like the Paladin would score an easy win, but after I had started writing, the Warlock cut some kind of dark bargain and surged from behind. But, well, there were already words on the page, so I'm writing about Paladins first, then Warlocks. Anyway, the point is that I perceive some key problems in the design of the Warlock class, and I want to talk about them.

Tuesday, March 10, 2015

D&D 5e: Elemental Evil Player's Companion

The Elemental Evil Player's Companion is now available for free download on several sites, and since the price is right, people interested in 5e should pick it up even if the Princes of the Apocalypse storyline isn't something you expect to use. This 25-page PDF, by Sasquatch Game Studios and WotC, offers new races, spells, and one lonely feat, all focused on the Aristotelian elements. It's also the first official player-directed content expansion. Which brings me to analysis and review, because in this blog I cover design, not gaming news.

Wednesday, March 4, 2015

D&D 5e Playtest: Mass Combat Rules

I love that the new Unearthed Arcana column on the Wizards website offers public-playtest versions of future material for D&D. This week, there are rules for mass combat - always one of the sticky design areas for tabletop games intended for focus on individuals. In part to make sure I understand them myself, this post examines the playtest rules in detail.

Also, I have to say this up front, because otherwise I will never get through this post: "hur hur, he said 'unit.'"

Better now. Read on.