Saturday, February 27, 2016
It's been awhile, but I have an ongoing series in this blog where I dig deeper into the non-human races of D&D and give them tables of traits, ideals, bonds, and flaws, as additional or replacement options for the personality features of their Backgrounds. We come now to the dragonborn, a race with a sort of complicated history in D&D; it's probably most accurate to say they got their start as the draconians of Dragonlance, though they certainly weren't a playable PC race there in the early going. (I don't know when or if that changed; my Dragonlance lore is limited to Chronicles, Legends, Second Generation, and Dragons of Summer Flame.)
Friday, February 19, 2016
I wrote the Spirit and Exorcism domains a few months back, and they got me thinking about domains that imply totally dissimilar approaches to religion and spirituality. Here is another, perhaps more suited to sinister gods, such as the Blood of Vol in Eberron, but gods of battle such as Tempus in FR might find it appropriate. Admittedly, its feature names are more derived from Arioch and Khorne. For me, though, it builds on an idea I had years and years ago, when I was hacking SIFRP to run Birthright: given their emphasis on the right to rule derived from divine bloodlines, it's not impossible to imagine even the most goodly gods of Aebyrnis valuing blood sacrifice.
Monday, February 8, 2016
I'm introducing a lot of new players to my 5e Aurikesh campaign all at once, so I had to sit down and write out all of the house rules that have accreted in the three-years-and-change that we've been playing. This post, then, is to discuss why they exist; if you've read this blog exhaustively, then you're awesome, but a lot of this will be a rehash of things I've talked about before.
Monday, February 1, 2016
Back in July of last year, Unearthed Arcana unveiled the Mystic, a class for psions and psychic warriors. That document only charted the class as far as fifth level; this month's post reworks the first five levels and expands the class to tenth level. I found last July's version conceptually interesting but mechanically flawed. Let's see what we've got here. It's a ten-page document that gives the Mystic a lot of moving parts, so... strap in.