I've been writing a series on personality features for each individual non-human race for awhile now, and today - thanks to a request from a reader - I'm covering kobolds, one of the only remotely PC-playable races that even goblins can look down on. The lore around kobolds has changed a lot over the years, but for this post I'm embracing the draconic connection, rather than digging too much into kobolds of Germanic legend. (The Germanic concept is cool too, but far from the default shown in the Monster Manual or most D&D settings.)
Friday, September 30, 2016
Saturday, September 24, 2016
I liked the Innistrad block of M:tG so very, very much, and I loved Plane Shift: Innistrad. There's just one really important thing from Innistrad that it didn't have: the Geist-Honored Monk. As it happens, I don't know the M:tG canon for this card, but I found it fascinating. What follows, then, is my impression of what they might be about, in the Way of Lost Souls monastic tradition.
Sunday, September 18, 2016
Back in the 3.5 DMG II, there were magic items that benefited the whole party. I don't remember the details of their design, and I'm deliberately not going back to look them up now, but I always liked the idea - company banners, totems, that kind of thing. I was reminded of this in a D&D session I played yesterday, part of the Reborn campaign. We had gotten a jade statuette, the effect of which was to cleanse the air of poison around us in a 20-foot radius, as long as someone maintained Concentration on it. This was a mechanic to add some environmental threat to a dungeon, but it sent me off in another direction of ideas.