Saturday, December 31, 2016

D&D 5e: Alternate Threat Tracks

D&D's Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they've done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, because Exhaustion 5 sets your Speed to 0 - you can't really push on and work yourself to death. I want to explore alternate condition tracks that represent other looming and worsening threats. These are not intended to be appropriate for all campaigns. Rather, like most alternate rules, they are a tool in the DM's toolbox for specific situations.

Monday, December 19, 2016

D&D 5e: Way of the Silver Chain Monastic Tradition

The recent Unearthed Arcana article of new monastic traditions, which I examined in detail over in Tribality, was the kick in the pants I needed to work on developing another of my own. The monk's meditative nature makes it a good fit for a subclass about dreams and astral travel, much as the 2e psionicist does - it's not for nothing that the 4e monk is psionic, after all. Which brings me to this, the Way of the Silver Chain - monks, but also knights-errant in dreams and in the Astral Plane.

Wednesday, December 7, 2016

D&D 5e: Giant Death's-Heads

New kinds of undead never go out of style, right? I hope not, anyway, because this post presents a new kind of undead, with four variants. The PCs in my campaign were wandering through the sewers under the city they live in when they ran into some undead, including a giant animated head that blocked almost the whole passage, cooked up more or less on the fly. I thought about that idea for awhile longer, and it became this. (Ultimately, the idea was born out of a giant foam skull I saw at a Target around four years ago. I thought it would make a cool prop, and years later in the Dust to Dust closer, I was right.)