Games I'm Running
- Dust to Dust has now run eleven three-day events, three one-day events, and two World Events. The game has continued to thrive, though the work of running the game is no easier than it was - the challenges keep changing. I love it, though: in this season we got to stage some of the scenes we had been planning since the early planning stages.
- D&D Next: If you've been reading this blog for any length of time, you know that I've been blogging obsessively about the public playtest of D&D Next and my campaign. Prepping for DtD events always disrupts the schedule of my D&D game, but we still found time for twenty sessions over the last year.
Games I'm Playing
- Eclipse has ended its first arc and run the first event of its second. The four-day closer of the first arc was quite the blowout, and the transformed setting going into the second arc is a brave new world indeed.
- Oceanhorn is a new iPad game that does everything in its power to capture the feel of the original Legend of Zelda in a 2.5D perspective. I'm maybe two or three hours of play into it, but then I lost a lot of time because I got stuck on finding the key to one locked gate and re-explored most of the setting trying to figure out if I was supposed to do something else first.
- Robbery Bob: I just picked this up, though I guess it's been out for awhile. It's a stealth game, tuned to the relatively-low-difficulty mobile gameplay environment. It's way more fun than it has any right to be.
- XCOM: Enemy Unknown: I finished this maybe two months ago. It was really, really outstanding, and once I get Enemy Within, I'll probably start over from the beginning.
- SolForge Beta (on iPad): I'm impressed so far, and I'm looking forward to the next content update.
- Hearthstone Beta: This game is pretty excellent, though as more people play it I get comparatively worse at it.
- Path of Exile: I wouldn't say that action RPGs are really my bag, but I like this game quite a lot. Its only weakness, in my mind, is the difficulty of understanding some of the choices you make - its learning curve for active and passive skill selection is brutal. Other than that, it's pretty amazing. And really-free - I don't feel like I'm missing out on major parts of the game by not paying.
- Lords of Waterdeep: WotC has started capitalizing on the incredibly deep IP that D&D represents with a series of boardgames: Castle Ravenloft, Wrath of Ashardalon, other thing, and most recently this game. I haven't played all of them, but I've played enough to say that this game is a ton of fun and I can't wait to play again. I have not yet tried out the mobile version, though.
I want to mention one of the last games I worked on for MFV.com, Quarriors! They have now announced its upcoming launch, and I am very excited about this. I enjoy the boardgame version of Quarriors!, but I enjoyed its mobile version even more as we worked on it. I don't know that MFV.com and NECA have announced its release date, but I would definitely encourage you to pick this one up, because I think it's a great product.
I expect that the coming year will sharply curtail my available time for both gaming and blogging, but I plan to continue both to the best of my ability.
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